Please note the talk has been cancelled today (January 6) due to illness and moved to January 20th!
With the game.impulse lecture series, the Master in Visual Computing and Games Technology program has initiated a series of short impulse lectures from experts in industry and science on selected topics in game design and development. The series is part of the Visual Computing Colloquium. Lectures are open for students of Bonn-Rhein-Sieg University and other universities (after a brief registration).
The first talks in the series highlight the background of the team in the area of Virtual Reality by specifically looking at VR games.
We are very pleased to announce the following talk, which will be held in English, by Thorsten Leimann, an experienced specialist in the field of Game Design at the company Ubisoft in Düsseldorf.
Importance of real life iteration in VR development with examples from Prince of Persia: The Dagger of Time
Thorsten Leimann will talk about the different iterative processes that you as a developer can utilize and benefit from for VR development.
He will talk about iterative ideas for VR which do not start or end in your HMD. Leimann will present some examples from the latest Ubisoft Escape Games release: Prince of Persia: The Dagger of Time.
That will help you leverage your VR experiences to a new level.
Thorsten Leimann studied physics at the LMU in Munich and started working for Ubisoft Düsseldorf in 2010. He worked on new innovative technologies from the beginning, for example a PS3 Move title, a WiiU launch title, an Assassin’s Creed RPG for iOS and VR Escape Games like Escape the Lost Pyramid ,Beyond Medusa’s Gate and Prince of Persia: The Dagger of Time. Currently Leimann is working on Assassin’s Creed VR for the Oculus platform.