Prof. Dr Jonas Schild

Institute for Visual ComputingGames and virtual reality

Contact

Jonas Schild
Email: 
jonas.schild [at] h-brs.de

Sankt Augustin

Grantham-Allee 20
53754
Sankt Augustin
Room: 
C 170

Publications

Kruijff, E., Marquardt, A., Trepkowski, C., Schild, J., & Hinkenjann, A. (2015). Enhancing User Engagement in Immersive Games through Multisensory Cues. In Proceedings of IEEE VS-GAMES.

Schild, J., & Masuch, M. (2015). Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. In Proc. SPIE 9391, Stereoscopic Displays and Applications XXVI (p. 93911D).

Schild, J. (2014). Deep Gaming - The Creative and Technological Potential of Stereoscopic 3D Vision for Interactive Entertainment. CreateSpace Independent Publishing Platform;

Schild, J., LaViola Jr., J. J., & Masuch, M. (2014). Altering Gameplay Behavior using Stereoscopic 3D Vision-Based Video Game Design. In Proceedings of the 2014 ACM annual conference on Human Factors in Computing Systems - CHI ’14 (pp. 207–216).

Schild, J., Bölicke, L., LaViola Jr., J. J., & Masuch, M. (2013). Creating and Analyzing Stereoscopic 3D Graphical User Interfaces in Digital Games. In Proceedings of the 2013 ACM annual conference on Human Factors in Computing Systems - CHI ’13. New York, USA: ACM. 

Schild, J., LaViola Jr., J. J., & Masuch, M. (2012). Understanding User Experience in Stereoscopic 3D Games. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12 (p. 89). New York, New York, USA: ACM Press.

Kulshreshth, A., Schild, J., & LaViola Jr., J. J. (2012). Evaluating user performance in 3D stereo and motion enabled video games. In Proceedings of the International Conference on the Foundations of Digital Games - FDG ’12 (p. 33). New York, New York, USA: ACM Press.

Schild, J., Seele, S., & Masuch, M. (2012). YouDash3D: Exploring Stereoscopic 3D Gaming for 3D Movie Theaters. In Proceedings of SPIE Vol. 8288: Stereoscopic displays and applications XXIII (2012). SPIE.

Schild, J., & Masuch, M. (2012). Designing Stereoscopic Information Visualization for 3D-TV: What can we learn from S3D Gaming ? In Proceedings of SPIE Vol. 8288: Stereoscopic displays and applications XXIII (2012).

Göttel, T., & Schild, J. (2011). Creativity room 5555: evoking creativity in game design amongst CS students. In Proceedings of the 16th annual joint conference on Innovation and technology in computer science education (pp. 98–102). ACM.

Schild, J., Grimm, P., & Göttel, T. (2011). Game Development Inhalte in der Hochschulinformatik. In M. Eibl & M. Ritter (Eds.), Workshop-Proceedings of Mensch & Computer 2011 (pp. 385–389). 

Schild, J., & Masuch, M. (2011). Fundamentals of Stereoscopic 3D Game Design. In Proceedings of ICEC 2011 (pp. 155–160). Ifip.

Schild, J., Seele, S., Fischer, J., & Masuch, M. (2011). Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards. In Symposium on Interactive 3D Graphics and Games (Vol. 8, pp. 209–209). New York, NY, USA: ACM.

Schild, J., Seele, S., & Masuch, M. (2011). Integrating Stereoscopic Video in 3D Games. In Proceedings of the 10th International Conference of Entertainment Computing (pp. 124–135). Springer. 

Schild, J., Seele, S., & Masuch, M. (2011). YouDash3D - Exploring Depth-based Game Mechanics and Stereoscopic Video in S3D Gaming. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE ’11 (p. 1). New York, New York, USA: ACM Press.

Gerling, K. M., Schild, J., & Masuch, M. (2011). Exergaming for Elderly Persons: Analyzing Player Experience and Performance. In Proceedings of Entertainment Interfaces at Mensch & Computer 2011.

Gerling, K. M., Schild, J., & Masuch, M. (2010). Exergame Design for Elderly Users: The Case Study of SilverBalance. In Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (pp. 1–4). New York, NY, USA: ACM. 

Schild, J., & Göttel, T. (2010). Game Design und Game Development in der Hochschulinformatik. In U. Schroeder (Ed.), Interaktive Kulturen Workshop-Band, Proceedings der Workshops der Mensch & Computer 2010, DeLFI 2010 und der Entertainment Interfaces 2010. Berlin, Germany: Logos Verlag.

Schild, J., & Masuch, M. (2010). Game Design for Ad-Hoc Multi-Touch Gameplay on Large Tabletop Displays. In Proceedings of The International Academic Conference on the Future of Game Design and Technology (pp. 90–97). New York, NY, USA: ACM.

Schild, J., Walter, R., & Masuch, M. (2010). ABC-Sprints: Adapting Scrum to Academic Game Development Courses. In Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG ’10 (pp. 187–194). New York, New York, USA: ACM Press.

Nacke, L. E., Schild, J., & Niesenhaus, J. (2010). Gameplay experience testing with playability and usability surveys–An experimental pilot study. In K. Calvi, L.; Gualeni, S.; Nuijten, K.; Nacke, L.; Poels (Ed.), Playability and Player Experience: Proceedings of the Fun and Games 2010 Workshop (pp. 31–45). Breda: NHTV Expertise Series.

Schild, J., Holtkämper, T., & Bogen, M. (2009). The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments. In M. Hirose, D. Schmalstieg, C. A. Wingrave, & K. Nishimura (Eds.), Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments, ICAT, EuroVR (pp. 65–72). Lyon, France: Eurographics Association.

Hahne, U., Schild, J., Elstner, S., & Alexa, M. (2009). Multi-touch Focus+Context Sketch-based Interaction. In D. Fellner & S. Spencer (Eds.), Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling (pp. 77–83). New York, NY, USA: ACM.

Schild, J. (2006). Stift-basierte Eingabesysteme in einem kommerziellen Edutainmentprodukt. Diplomarbeit, Bauhaus-Universität Weimar.

Schild, J., Göttel, T., Huckauf, A., & Fröhlich, B. (2005). Probono: An Interaction Concept for Teaching Navigation and Orientation Using Props on a Board. In L. Kobbelt & S. Müller (Eds.), Virtuelle und Erweiterte Realität: 2. Workshop der GI-Fachgruppe VR/AR (pp. 119–130). Herzogenrath, Germany: Shaker Verlag.