Institute of Visual Computing (IVC)

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Strengthening Research Collaboration Between Germany and Canada

Internationale Vernetzung für Forschung und Games Technology in Kanada 2026

Wednesday 7 October 2026

From 17 September to 2 October 2026, Prof. Dr. André Hinkenjann and Nelli Eurich from the Institute of Visual Computing (IVC) travelled to Canada to deepen existing academic contacts and initiate new collaborations with universities, research institutions and stakeholders from the games industry. The visit focused on topics including Visual Computing, Generative AI, Human-Computer Interaction and Games Technology.

Academic Exchange from Halifax to Toronto

Internationale Vernetzung für Forschung und Games Technology in Kanada 2026

At Dalhousie University in Halifax, Hinkenjann and Eurich met researchers from the fields of Human-Computer Interaction, Visualization & Graphics, and Algorithms & Bioinformatics. Discussions with Dirk Arnold and other researchers, together with visits to the university’s laboratories, highlighted several areas of overlap with the IVC’s research activities. In a talk, André Hinkenjann presented current projects and research priorities of the institute.

At the University of New Brunswick (UNB) in Fredericton, the focus shifted to Generative AI in Games. In a joint workshop at Prof. Scott Bateman’s SPECTRAL Lab, researchers from both institutions discussed how generative AI is changing the development of games, interactive applications and digital content. Topics included asset generation, adaptive game worlds, personalized player experiences, and the ways in which development processes and roles in game design are evolving through the use of generative models.

The exchange also led to concrete research questions for potential future collaboration. These included adaptive systems that respond to user behaviour, as well as approaches combining AI-based methods with Human-Computer Interaction and Games Technology.

At York University in Toronto, the academic exchange continued with additional perspectives from Human-Computer Interaction, perception research and Visual Computing. Hinkenjann and Eurich visited several laboratories led by Prof. Robert Allison at the Centre for Vision Research and held discussions with Scott MacKenzie, Laurence Harris and Emily Kuang about current research approaches and possible areas for future collaboration.

At York University, André Hinkenjann also presented the IVC’s research activities in a 90-minute talk followed by a discussion. The meetings opened up further opportunities for joint research activities and closer academic cooperation between York University and Hochschule Bonn-Rhein-Sieg.

Internationale Vernetzung für Forschung und Games Technology in Kanada 2026

Montréal: Connecting with the Games Industry

In Montréal, the focus shifted to exchange with the games industry and innovation-oriented networks. At Ubisoft La Forge, Hinkenjann and Eurich met, among others, with Karsten Lehmann and representatives of the La Forge management team to discuss current research topics and models of collaboration between academia and the games industry.

Further meetings with Indie Asylum and La Guilde du jeu vidéo du Québec provided insights into the structures of an internationally successful games ecosystem. Discussions focused on how universities, research institutions, studios and industry networks collaborate, and how technological infrastructure, research and knowledge transfer can be effectively connected.

Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
From left: Nelli Eurich (IVC/H-BRS), Karsten Lehmann (Ubisoft Germany), Prof. André Hinkenann (IVC/H-BRS), Prof. Max Birk (Eindhoven University of Technology), Prof. Scott Bateman (SPECTRAL)

New Perspectives for Research and Knowledge Transfer

The visit strengthened existing contacts while also opening up new opportunities for collaboration. Particularly at the intersections of Generative AI, Visual Computing, Human-Computer Interaction and Games Technology, promising perspectives are emerging for future research, teaching and knowledge transfer projects.

The discussions with universities, research institutions and representatives of the games industry also provided important impulses for linking international research more closely with technological development and knowledge transfer.

Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
Faculty of Computer Science, Dalhousie University
Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
University of New Brunswick, Spatial Computing Research Centre (SPECTRAL)
Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
The Indie Asylum is a collaborative hub for video game studios that have come together to share knowledge and resources.
Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
Faculty of Computer Science, Dalhousie University
Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
York University, Virtual Reality and Perception Lab
Internationale Vernetzung für Forschung und Games Technology in Kanada 2026
University of New Brunswick, Engineering Makerspace

Contact

Prof. Dr. André Hinkenjann

André Hinkenjann

Founding director of the Institute of Visual Computing, Research Professor Computer Graphics and Interactive Environments

Research fields

Location

Sankt Augustin

Room

C 167

Address

Grantham-Allee 20

53757, Sankt Augustin

Telephone

+49 2241 865 229
20210906_zwt_nelli_eurich.jpg (DE)

Nelli Eurich

Managing Director of the IVC, Research Management, Science Communication, Teaching

Location

Sankt Augustin

Room

C 163

Address

Grantham-Allee 20

53757, Sankt Augustin

Telephone

+49 2241 865 9826