With the game.impulse lecture series, the Master in Visual Computing and Games Technology program has initiated a series of short impulse lectures from experts in industry and science on selected topics in game design and development. The series is part of the Visual Computing Colloquium. Lectures are open for students of Bonn-Rhein-Sieg University and other universities (after a brief registration).
The first talks in the series highlight the background of the team in the area of Virtual Reality by specifically looking at VR games.
We are very pleased to announce the following talk, which will be held in English, by Jesse Schell, a globally recognized specialist in the area of game development and author of one of the standard references in game design.
Jesse Schell is the CEO of Schell Games, a team of over a hundred employees who create great games for both entertainment and education, including award-winning VR games such as I Expect You To Die, HoloLAB Champions and Until You Fall. Jesse is Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University and author of the award-winning book The Art of Game Design: A Book of Lenses.
In his presentation Schell will talk about the possibilities of VR, which arise from the intense sense of physical presence it can provide. In this talk Schell will use examples from current VR titles to discuss what presence is and how to create a VR experience that makes the best use of the illusion of being in a different place.
Next talk: Wednesday, 6. January, Thorsten Leimann, Ubisoft Düsseldorf, Prince of Persia: The Dagger of Time (VR Game)