Visual Computing Colloquium with Prof. Mario Botsch

Friday 11 January 2019 - 14:00
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Hochschule Bonn-Rhein-Sieg
Sankt Augustin Campus
Grantham-Allee 20, 53757 Sankt Augustin
Visual Computing Lab C061

Digital models of humans are frequently used in computer games or the special effects movie industry. In his talk "Realistic Virtual Humans for VR and Medicine", Professor Mario Botsch will describe how to efficiently generate realistic avatars through 3D-scanning and template fitting, and demonstrate their advantages over generic avatars in virtual reality scenarios.
3D -Figurenmodell vor Spiegel in Trainingsraum
Portraet Professor mario Botsch

As medical applications can benefit from virtual humans, Professor Dr. Mario Botsch (Bielefeld University) will - in the context of craniofacial reconstruction - show his audience how digital head models allow us to estimate possible face shapes from a given skull, and to estimate a person's skull from a surface scan of the face.


Mario Botsch is professor in the Computer Science Department at Bielefeld University, where he leads the Computer Graphics & Geometry Processing Group. He received his MSc in mathematics from the University of Erlangen-Nürnberg, his PhD in computer science from RWTH Aachen, and did his postdoc studies at ETH Zurich. The focus of his research is the efficient acquisition, optimisation, animation, and visualisation of three-dimensional geometric objects. He is currently investigating 3D-scanning and motion-capturing of humans, modelling and animation of virtual characters, and real-time visualisation in interactive virtual reality scenarios.