Games

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Games are an integral part of the strategic research and educational focus at H-BRS. The games industry represents a major driver of innovation for the digital economy in North Rhine-Westphalia, with a large and steadily growing market and significant potential for diverse employment opportunities in both the IT and creative sectors. The industry is not only a catalyst for innovation but is itself highly innovation-driven, as emerging technologies frequently become industry standards within just a few years.

In order to achieve sustained success in these fields, it is imperative to consolidate and preserve core competencies at the national level, thereby ensuring that the development of technological innovations is not left solely to major corporations in the United States and other European countries. This endeavor requires both robust educational initiatives and cutting-edge research in key areas of visual computing. Technologies such as computer graphics, human-computer interaction, and computer vision constitute the foundational elements of many digital games and gaming platforms.

H-BRS presents a diverse portfolio of initiatives and research activities in visual computing, spanning multiple departments and reflecting a high level of commitment and interdisciplinary collaboration among students and academic staff alike.

We offer our students:

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  • Courses in game development in our Bachelor's and Master's degree programmes since 2006, including our recently established Master's degree programme Game Technologies (M.Sc.)
  • Lecture series on game technologies with international speakers (game.impulse) from industry and research
  • Regular game events (Zock'n Friday), Game Jams and workshops in the field of game design and technology, in cooperation with other universities in NRW
  • Own state-of-the-art Game Studio
  • Open Games Day, a regular showcase for student projects
  • Games Technology Network, a network of NRW universities to bundle research and teaching 

News

VDI-Preisverleihung 2022 -Platz 1 für Jannik Brockerhoff

VDI-Award Ceremony: First place for Jannik Brockerhoff

Drummerin am Gig-Simulator

Usability-Tests on Mixed Reality at drummer's focus Köln

Workshop an der Yarmouk University (Jordanien)

From the Remote Lab to the new E-race car - Formula Student presents itself at Yarmouk University (Jordan)

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Ein Netzwerk zur Stärkung des Games-Sektors in NRW

Dates

We research innovative technologies

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H-BRS builds on a longstanding tradition of research in visual computing through its Institute of Visual Computing with international reach exemplified by initiatives such as the Games Technology Network and the EpicSave project.

We possess expertise in both fundamental technologies and applied topics, such as serious games.

Our activities

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Master's programme Visual Computing and Games Technology

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game.impulse

GTN Workshop Kultur

Game jams and workshops

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Open Games Day

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Games Technology Network

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EPICSAVE

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Game Development Team

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Esports team TESSA

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Game Studio (University Pearl 2022)

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Serious games projects

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#whatsfutureforyou

Contact Us

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André Hinkenjann

Founding director of the Institute of Visual Computing, Research Professor Computer Graphics and Interactive Environments

Research fields

Location

Sankt Augustin

Room

C 167

Address

Grantham-Allee 20

53757, Sankt Augustin

Telephone

+49 2241 865 229
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Ernst Kruijff

Professor for Human Computer Interaction, Co-Director Institute of Visual Computing (IVC)

Location

Sankt Augustin

Room

C 273

Address

Grantham-Allee 20

53757, Sankt Augustin

Telephone

+49 2241 865 9616