Skip to main content

Department of Computer Science

Visual Computing & Games Technology (MSc)

informatik_game_studio_sta_20220426_foto_eric_lichtenscheidt_25_fs22.jpg (DE)
You have a strong interest in the technical side of computer games? You always wanted to know the science behind the entertainment? Then the Master "Visual Computing and Games Technology" is just right for you!

The Master's program provides in-depth fundamental knowledge and practical skills for computer games, which are necessary, for example, for the creation of new rendering methods and innovative user interfaces. In addition, topics such as user experience, computer vision and scientific visualization are also covered.

There is a strong focus on current topics and emerging technologies from research and practice, such as extended reality (virtual/augmented reality), deep learning / AI, interaction with robots, serious games, rendering / game engine optimization or motion capturing and character animation. These topics are integrated in lectures and additional lectures and workshops, e.g. by industry experts.  Some of the highlights of the master program are the continuous project work over three semesters (e.g. for the development of games or other complex systems) and the mobility window in the 3rd semester.  An overview of the curriculum can be found here


What we offer

  • 20+ years of experience in teaching and research in the field of visual computing technologies
  • Expertise in game development since 2006 (over 100 games developed in our bachelor and master courses)
  • Regular game events, game jams, esport events (in cooperation with the TESSA team), workshops and presentation of the results at our own booth at Gamescom 
  • Cooperation with partner universities in the region, e.g. in the Games Technology Network project
  • Guest lectures from the industry by renowned speakers from Germany and abroad (game.impulse lecture series)
  • State-of-the-art laboratories and an award-winning game studio (Hochschulperle 2022)
  • Own game development team
  • Possibility to work on research projects (jobs), supported by the internationally renowned research institute of HBRS (Institute for Visual Computing)
  • Numerous opportunities for semesters abroad in the excellent partner network e.g. in Japan and Canada


Master's degree

Standard period of study

4 semesters

Language skills



Sankt Augustin

Start of course

winter semester and summer semester

Semester contribution


For admission to the programme, a professional academic degree (Bachelor or equivalent) in a relevant field of study is required. For your application to be reviewed by the Admissions Committee, a grade point average (GPA) of 2.5 or less on the German grading scale (1=excellent to 5=fail) is necessary. Grades from other countries are converted. Another requirement is sufficient knowledge of concepts, methods and tools in the field of computer science. Such knowledge is usually acquired in an undergraduate course with at least 90 ECTS credits earned by computer-science content. The selection committee may consider applicants with less than 90 credits in exceptional cases.

Application period

Your application for the summer semester may be submitted between 15 November and 31 March and for the winter semester between 15 May and 30 September.

Language skills

Applicants with a foreign university entrance qualification: DSH 2, TestDaF with score of 4 or higher in all four parts of the test or telc C1 Deutsch Hochschule


Accredited by ASIIN in 2017