You have a strong interest in the technical side of computer games? You always wanted to know the science behind the entertainment? Then the Master "Visual Computing and Games Technology" is just right for you!
Our graduates qualify as specialists for the booming games industry as well as for other companies with a need for 3D-visualisations, simulations and Serious Games. Alternatively this is the ideal path to join the rapidly evolving interdisciplinary research in the field as a junior scientist.
At a glance
Standard period of study:
Accredited by ASIIN in 2017
For admission to the programme, a professional academic degree (Bachelor or Master) in a relevant field of study is required. A further prerequisite is a sufficient level of competence in the field of computer science, which must be demonstrated by a computer science component in the subject of the qualifying degree of at least 90 ECTS credit points. In the case of at least 90 ECTS credit points but less than 120 ECTS credit points, the grade of the professional qualifying degree must be 2.5 or better. In the case of a computer science component of at least 120 ECTS credit points, the grade of the professional qualification must be 3.0 or better. The selection committee may deviate from the given limit of 90 ECTS credit points in justified exceptional cases.
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Applicants with a foreign university entrance qualification: DSH 2, TestDaF with score of 4 or higher in all four parts of the test or telc C1 Deutsch Hochschule
Start of course:
winter semester and summer semester
Your application for the summer semester may be submitted between 15 November and 31 March and for the winter semester between 15 May and 30 September.