You have a strong interest in the technical side of computer games? You always wanted to know the science behind the entertainment? Then the Master "Visual Computing and Games Technology" is just right for you!
Our graduates qualify as specialists for the booming games industry as well as for other companies with a need for 3D-visualisations, simulations and Serious Games. Alternatively this is the ideal path to join the rapidly evolving interdisciplinary research in the field as a junior scientist.
At a glance
Standard period of study:
Accredited by ASIIN in 2017
For admission to the programme, a professional academic degree (Bachelor or equivalent) in a relevant field of study is required. For your application to be reviewed by the Admissions Committee, a grade point average (GPA) of 2.5 or less on the German grading scale (1=excellent to 5=fail) is necessary. Grades from other countries are converted.
Another requirement is sufficient knowledge of concepts, methods and tools in the field of computer science. Such knowledge is usually acquired in an undergraduate course with at least 90 ECTS credits earned by computer-science content. The selection committee may consider applicants with less than 90 credits in exceptional cases.
Applicants with a foreign university entrance qualification: DSH 2, TestDaF with score of 4 or higher in all four parts of the test or telc C1 Deutsch Hochschule
Start of course:
winter semester and summer semester
Your application for the summer semester may be submitted between 2 December and 29 March and for the winter semester between 15 May and 30 September.